##### Control Point

An arbitrary number of sphere and capsule collision objects can be added to a tree. The transforms of these objects can be accessed via the SpeedTreeRT API and fed to a collision detection system.

# Select

## button Next

Selects the next control point on the spline.

## button Previous

Selects the previous control point on the spline.

## button To End

Selects all of the subsequent control points until the end of the spline is reached.

Use the ALT key modifier while selecting points to automatically select all subsequent controls points.

# Add Control Point

## button After

Adds a control point equidistant between the selected control point and the next control point.

## button Before

Adds a control point equidistant between the selected control point and the previous control point.

# Transform

## float Translation: X, Y, & Z

The position of the control point along each axis.

## percentage Rotation: Axis: X, Y, & Z

The X,Y, and Z components of the Rotation: Angle.

## degrees Rotation: Angle

The amount of rotation around the rotation angle.